What is this game called
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4 different boards, they got bigger and bigger. When you purchased a property you could buy buildings. The more properties you had next to each other the bigger the hotels could get. It was against 3 AI players (don’t know if it was real multiplayer) there were special powerups like bombs, reverse, double rent, etc. You played as a car or truck (I believe…)
4 different boards, they got bigger and bigger. > when you purchased a property you could buy buildings. The more properties you had next to each other the bigger the hotels could get. > it was against 3 AI players (don’t know if it was real multiplayer) > there were special powerups like bombs, reverse, double rent, etc. > you played as a car or truck (I believe…) dice mogul? OK my game: it’s a puzzle game, the kind where you can write a walkthrough for. I forgot how many screens but I remember 4 screens like this: A person guarding a sword a market /a woman stuck in a barrel a house your goal is to get 3 items and then take them to someone and they will make a sword, you need to then go into a door at the top to win the game. At the end the player kills a demon or something. The game is rather short compared to other games. I tried googling but it didn’t work.
What is this game called?
Ragtime
Emplehoffer
Ragtime
Thanks for the replys so far. It isn't conflict desert storm, I already have that and have replayed it about 5 times! I don't think its delta force landwarrior either, I just had a look at a review of it and it doesn't ring a bell. Keep those ideas coming
(thats weird, someone just replied asking if it was conflict desert storm but the posts disappeared?)
Emplehoffer
These might not all fit the genre, but you said to keep the ideas coming:
The warzone
generals gulf war
alpha black zero: intrepid protocol
america's army: operations
assault
auryn quest
avoyd
axis
back track
bacteria
bedlam
blood series
breakdown
breed
call of cthulhu
call of duty
cartel
catechemen
chaser
chasm the shadow zone
chrome
codename: eagle
codename: outbreak
cold winter
combat medic: special ops
daikatana
dark vengeance
deadly dozen
death illustrated
death match
defiance
devastation
die hard vendetta
enclave
eradicator
eternal war: shadows of light
falcone: into the maelstrom
far cry
final score
full live
geist
ghost recon
global operations
gunman chronicles
hired team: trial
incoming forces
infiltration
invader: the annihilation
iron storm
karma: immortality
ken's labyrinth
kreed
line of sight: vietnam
mace griffin
man-machine duality marathon
marathon 2
mari007
medal of honor
men of valor: vietnam
mind riot
mobile forces
montezuma's return
necrocide
neuro
new world order
nexuiz
operation flashpoint
painkiller
powerslave
project IGI
purge
rainbow six
red faction
requiem: avenging angel
S.T.A.L.K.E.R.: oblivion lost
sabotage
sabotain
sand warriors
secret service: in harm's way
seed
shadow force: razor unit
shadow ops: red mercury
skout
sniper: path of vengeance
soldier of fortune
spec ops
SPECNAZ: project wolf
tactical ops
team factor
the demons world
the polaris project
the sum of all fears
the terminator: skynet
the Y-project
thundra
timesplitters 2
tresspasser
trinity
venom series
vietcong
vietnam 2: special assignment
vivisector
warhammer 40K: fire warrior
wheel of time
Ragtime
Ragtime
Well I can say for certain that it isn't the following:
gore dreamcatcher
mobile forces
vietnam black ops
team factor
codename outbreak
line of sight vietnam
vietcong
medal of honour
any of the blood series
operation flashpoint
project IGI 1/2
red faction 1/2
rainbow six 3
the sum of all fears
Will keep checking the list. I think my only hope is for someone to have played it and remember about the tanks being able to go invisible, it must be quite a rare occurance as this is the only game I have seen it in.
After further thought, it might not be set in the gulf war. I vaguely remember the people you had to shoot were wearing strange costumes, definitely not army gear. One episode was set in a large laboratory and you had to free some prisoners, that had a desert theme to it. One other thing, I remember having to destroy a large monolith type thing which was a large triangular shape but thinner at the top. I'd better stop now as I am probably confusing everyone
Ragtime
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What does this mean for me? You will always be able to play your favorite games on kongregate. However, certain site features may suddenly stop working and leave you with a severely degraded experience.
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The "what was that game called?" thread (locked)
- « prev
- 1
- 2
- 3
- 4
- …
- 247
- 248
- Next »
4 different boards, they got bigger and bigger. When you purchased a property you could buy buildings. The more properties you had next to each other the bigger the hotels could get. It was against 3 AI players (don’t know if it was real multiplayer) there were special powerups like bombs, reverse, double rent, etc. You played as a car or truck (I believe…)
4 different boards, they got bigger and bigger. > when you purchased a property you could buy buildings. The more properties you had next to each other the bigger the hotels could get. > it was against 3 AI players (don’t know if it was real multiplayer) > there were special powerups like bombs, reverse, double rent, etc. > you played as a car or truck (I believe…) dice mogul? OK my game: it’s a puzzle game, the kind where you can write a walkthrough for. I forgot how many screens but I remember 4 screens like this: A person guarding a sword a market /a woman stuck in a barrel a house your goal is to get 3 items and then take them to someone and they will make a sword, you need to then go into a door at the top to win the game. At the end the player kills a demon or something. The game is rather short compared to other games. I tried googling but it didn’t work.
Here's what untitled goose game was almost called
Honk for a secret.
“we really did intend to come up with something!” house house developer stuart gillespie-cook tells IGN over email. “we’d always just called it ‘goose game’ internally, but when we had to upload footage of it for a festival, we wanted to make it clear that wasn’t the final name, so we put it up as untitled goose game. We didn’t intend for that to be the name of the game, but it really stuck, and we never found anything we liked more.”
It’s not like house house was in desperate need of inspiration for a title either. “we’ve had too many suggestions [from] fans over the years: metal goose solid, honkers gone bonkers, goose on the loose, wild goose chase, duck duck goose, etc,” house house developer jake strasser revealed. The jokes write themselves.
This leads us to the one title that house house “ever really even remotely considered.” are you ready?
“the only title we ever even remotely considered was ‘some like it honk,’ because we thought it was funny, but I don’t think [we] ever seriously considered using it. Untitled goose game just has such a nice ring to it.”
Funny enough untitled goose game apparently does have a subtitle, but only in japan. According to the translation, untitled goose game is subtitled, “here comes the mischeivous goose,” which, accurate.
What the hell is danganronpa?
It was recently announced that, in february, a six-year-old playstation portable game called danganronpa: trigger happy havoc is coming to steam. Some people, myself included, are very excited about this. But why? What even is danganronpa? And why should you care about an old PSP game coming to PC?
Danganronpa is a visual novel—a type of dialogue-heavy, largely text-based adventure game popular in japan. It’s about a group of students who think they’ve been invited to study at an elite school called hope’s peak academy, but have in fact become unwitting pawns in a sinister, deadly game. Trapped in the school by a mysterious villain called monokuma—who appears in the form of a terrifying mechanical bear—the only way to escape is to kill another student and get away with it.
The students have been carefully hand-picked as the very best in various fields including programming, martial arts, singing, and, er, writing fan fiction. You, on the other hand, are a nobody. A completely average student with no special skills who randomly won a place at hope’s peak in a lottery. This earns you the title of the ‘ultimate lucky student’, but the irony of that label soon becomes clear.
The cast of vivid, colourful characters includes kiyotaka, a student famed for his unwavering moral compass, a pop star called sayaka, a spoiled rich kid called byakuya, and mondo, the ‘ultimate biker gang leader’. Their brilliance in their respective fields is only matched by their eccentricity. They’re a deeply weird bunch, and the relationships you form with them are an important part of the game.
Inevitably, someone decides to play along with monokuma’s sick game, and someone is killed. But who was the culprit? It’s up to you to find out. This is when danganronpa turns into a murder mystery. You hunt for clues, interview people, and eventually take your case to ‘court’, with monokuma acting as the judge. If you can prove who did it, they’ll be sentenced to death; if you can’t, everyone dies. No pressure.
This is where the game’s title, which loosely translates as ‘winning an argument with a bullet’, begins to make sense. The clues you gather before a trial are called ‘truth bullets’, and as a character gives a statement, you have to look for the parts that don’t make sense and literally shoot them down. You cycle through your evidence, represented by the cylinder of a revolver, take aim, and fire your bullet of truth. It’s very silly, but the court cases are superbly tense and fast-paced.
The crimes are brilliantly constructed too. It’s one of the better detective-style games I’ve played, with the case slowly revealing itself until you hit that “aha!” moment when the truth becomes clear. You spend so much time talking to the characters and getting to know them that, when one of them turns out to be a killer or victim, it genuinely hits you hard—even if you didn’t like them all that much.
I can’t say much else without getting into spoiler territory, but hopefully I’ve given you some idea of why danganronpa is such a cool game. It has a great sense of humour, fun writing, and lively characters, but is also incredibly dark. Monokuma is a deliciously evil villain, and the story is full of shock twists and turns.
Danganronpa was designed for handheld consoles, so it remains to be seen whether it’s as enjoyable to play while sat in front of a PC monitor. There’s a lot of reading, and you spend most of your time clicking through text. And there’s every chance they’ll screw up the port somehow. But these potential issues aside, I’m delighted a game as weird and wonderful as this is making an appearance on PC.
Project xcloud is now called cloud gaming with xbox game pass ultimate, because microsoft is terrible at names
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Microsoft’s inability to give anything they make a sensible name has thrown up a new classic, with a bizarrely awful replacement for xcloud.
Now that their prices have been revealed the xbox series X and xbox series S are looking like very tempting prospects that, combined with game pass, offer a degree of value for money that sony are going to struggle to match.
There’s just one problem: their names are terrible. They’re a mouthful, their initials aren’t cool or memorable, and the most common abbreviation is to just not say the xbox part. There’s also the fact that the names are almost identical to the current gen xbox one X and xbox one S.
Project xcloud was pretty neat though, the codename that microsoft gave to their cloud gaming service, but it was only a codename and now it’s real name has been revealed as: cloud gaming with xbox game pass ultimate. Yeah.
Imagine you’re a parent buying a console for your child and the guy at the game store says this to you https://t.Co/jrmizaihla
The needless confusion created by the next gen console names was highlighted today in the responses to a tweet from IGN, explaining that the xbox series S cannot run the optimised versions of xbox one X games.
IGN’s description was perfectly accurate, but the jumble of near identical names proved incomprehensible for anyone but hardcore gamers.
And it’s not just console names either, consider smart delivery – a fantastic service that ensures that you only have to buy a game once and then you get it automatically upgraded if you get a new console and want to play it on that.
But how is that in anyway communicated by the phrase ‘smart delivery’?
More: gaming
Serious sam 4 review – seriously old school
Games inbox: is the last of us part 2 on PS5 a good idea?
Some PS5 and xbox series X pre-orders 'won’t arrive on launch day'
Anyway… xcloud, as we’re going to continue to refer to it as, is really good and it launches tomorrow with more than 150 games.
The service was impressive even when we tested the beta back in november and now includes a wide range of big name first party games including forza horizon 4, grounded, and tell me why, as well as third party and indie titles such as destiny 2, untitled goose game, and spiritfarer.
It’s even closer to being the netflix of gaming than game pass alone, as being a cloud streaming service you can play the games on any compatible android device, although, thanks to apple’s pedantry, not on ios.
Xbox game pass and xcloud were combined back in july, which means you can sign up for a free £1 trial and try it out tomorrow, 15 september, for next to nothing.
The full list of games is here, while new games will be added all the time – although it’s not yet clear if they’ll sometimes also be removed as well, as happens with game pass (and netflix).
Follow metro gaming on twitter and email us at gamecentral@metro.Co.Uk
For more stories like this, check our gaming page.
What is the start of hockey game called ?
Wiki user
Answered
January 21, 2010 12:46PM
2010-01-21 12:46:55
It used to be a bully, but now it's just a hit by the team that won the toss (and chose ball over end).
In ice, roller and street hockey it is called a face off.
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What is a game?
1. What is a game, really?
In the german language a game is any activity which is executed only for pleasure and without conscious purpose. In this definition every activity that brings pleasure is a game. For example, people dance, play musical instruments, act in plays, and play with dolls and model trains.
This definition people use today comes from the works of johan huizinga (homo ludens, 1938) and friedrich georg jьnger (die spiele, 1959). But there are more ways to define games. Manfred eigen's and ruthild winkler's definition for game goes beyond the definition used by huizinga. They see a game as a natural phenomenon: half necessity and half coincidence (das spiel, 1975). Their definition of games comes closer to adornos' definition, who set himself apart from huizinga by identifying games as an art form.
But in our sense these definitions are too wide, we define game more succinctly. Thus, I am writing about games which belong to the class that includes chess, 9 man's morris, checkers, halma, go, parchisi, monopoly, scrabble, skat, rummy, bridge, memory, jack straws, dominoes, and so on. Unfortunately, our language does not have a good term to call these games. Terms like table games, society games, tournament games are too narrow. In my opinion, the best term would be "rulegames" = "games with rules".
I will now try to find the criteria for defining "game with rules". Kevin maroney defined game in his games journal article, my entire waking life. Scott kim defined puzzle in his games cafe article "what is a puzzle?" as separate from a game. Kate jones writes about less aggressive games in her games journal article non predatory games. My definition is a further attempt to explore the nature of games.
2. A game always has components and rules.
In most games, the rules are more significant than the components. But there are games where these roles are reversed: where the components are significant and the rules not very important at all. Usually, these are action games like looping louie.
The components are the hardware, the rules are the software. Both define the game. Both can exist independently from each other, but separately are not a game.
Archeology finds ancient game boards and game pieces, but no one knows what rules these ancients used to play their games. We will never know how these games were played.
Components and rules can be combined:
- A set of components may be used with different rules.
- A set of rules can be used with different components.
Suppose we just had the rules for halma, but not the board and pieces and had to reconstruct the game.
- What should the board look like?
- How many spaces should it have?
- What shape do the spaces have: square, hexagonal, or round?
- How are the spaces laid out?
- Are all the spaces the same size or are they of different sizes?
- How many pieces are there?
- What do the pieces look like? Does a piece take more than one space when played?
The rules are not sufficient to define a game! (unless the rules have pictures of the components and game situations.)
3. What criteria must a game have?
There are criteria which apply to all games and those that apply to the "games with rules". First, I will describe the criteria that apply to "games with rules".
- Game rules
- Goal
- The course of the game is never the same - chance
- Competition
3.1 game rules
As already discussed, the rules and the components define the game. Everything that is in the rules is part of the game. Everything that is not in the rules does not belong in the game. The rules are the borders and the heart of the game. They only refer to the game and never exist outside of the game. Although the game has rules which are like laws, playing a game is voluntary and cannot be forced on the players. Whoever plays a game, voluntarily binds himself to the rules. Where force is involved, there is no game. All games without rules are not "games with rules".
3.2 goal
Every game has a goal. Thus, there are two definitions:
- The victory condition or requirement.
- The strategy needed to win the game.
I would like to make clear the difference between the two definitions with an example. In the game go, the victory condition is to earn the most points. In order to achieve this, a player must win space. Thus, the strategy, which players use during the game, is to win space. Therefore, I define the game goal as the strategy, which the players work on to win.
There are thousands of games, but only a small number of game goals. That means that most games have the same game goal. At first this seems surprising. But when we look at it closely and see that every has a winner and a loser, the goal of the game must be something measurable, relatively simple to measure, and depicted in a game.
3.3 the course of the game is never the same - chance
This attribute, of all entertainment media, is only found in a game. Someone who reads a book, watches a movie, or listens to music, can repeat the experience at any time, but the course and the content is always the same. You can play a game any number of times, however, and the course will always be different. Also, with each game, the course is unknown and it is uncertain who will win the game. Uncertainty and unknown, that is what make games so exciting and delightful. The reason for this is in the game rules and the chance, which play a larger or smaller role in each game.
Playing is experimenting with chance (novalis). Chance will be experienced in a game by luck (or bad luck). Games, which are mostly based on chance, offer little development possibilities for a player and are usually boring.
On the other hand, chance makes games unpredictable and interesting, and causes the game's course to develop differently each time. How does chance get into a game:
- With a random generator (e.G. Dice)
- With different start-up situations (e.G. Dealing cards)
- With incomplete information (e.G. Moving at the same time, unknown strategy of your fellow players)
- With a very high number of move options
Pure strategy games have some chance elements. If that were not so, the game's course would be too deterministic, and we wouldn't like a game whose result was known at the beginning. In strategy games, chance is shown in the large number of possible moves. Because of the many moves, no player knows the winning strategy, which leads to victory.
All games which have the same course, by definition, do not belong to "games with rules". For example, this would be puzzles, quizlets, and brain teasers, which lose their attraction when they have been solved. Solitaire games which follow a different course each time belongs, for me, to "games with rules". For example the card game patience. Very interesting and informative in this connection is the games cafe article what is a puzzle? By scott kim.
3.4 competition
Each game demonstrates competition. Players compete in a game. There are winners and losers. Even in cooperative games or when players work as a team, competition exists. In this case, the players compete against one of the predetermined situations, that means the players play cooperatively against the game system. The same applies to solitaire games (e.G. Patience, solitaire). A competition needs a system, in which the game results can be compared. The competition and the measurement of the game results are criteria which limit the game and the cause that certain feelings won't be fulfilled throughout the game as in books, movies, and music. For example, love, freedom, harmony, pain, sorrow, etc. The criteria "competition" is also the reason why it is so difficult to develop games which are not aggressive. Please see the games journal article non predatory games by kate jones.
4. Basic criteria
For judging what is or is not a game, the basic criteria, which not only apply to "games with rules", but to all games, is as important as the special criteria for "games with rules". Here are the criteria which all games have.
- Common experience
- Equality
- Freedom
- Activity
- Diving into the world of the game
4.1 common experience
Games bring people together, regardless of gender, generation, and race. Most games are multi-player games which lead to group experiences, which linger after the game is over. But there are groups of games which are played alone. These are the so-called solitaire games and most computer games.
4.2 equality
In a game, all players are equal and have the same chance to win. Where else in this does absolute equality exist? I think that is one of the reasons that children love to play games, because in a game with adults, they are equal partners.
4.3 freedom
Whoever plays a game, does it from his freedom of choice. He is not forced or coerced by anyone to play. Playing games is not work, not commitment, nothing you have to do. Therefore, we can say that playing games means being free. This freedom is basic to all games. Here the embracing game term has its value.
4.4 playing means being active
Whoever reads a book, watches a movie, or listens to music, consumes or acquires, but does not act. While nowadays most leisure activities seduce people into passivity, the game makes people act. Depending on the game, the following activities may be undertaken:
- Thinking, combining
- Planning
- Making decisions
- Concentrating
- Training your mind
- Receiving knowledge
- Understand the impact of systems
- Rules, accepting laws
- To learn how to work with others
- To learn how to lose
- To learn more about yourself and others
- To use fantasy and creativity
- Practice skillfulness
- Practice reactions
I am sure that games do not fulfill a purpose, but are not useless. Activity is basic to all games. Here again, the embracing game term has its value.
4.5 diving into the world of the game
Whoever plays, leaves behind reality and dives into the world of the game. These game worlds are comparable to reality. This statement still applies to the big difference between the two worlds. I want to substantiate that the course of reality and the course of the game world will be steered by the same factors:
- Laws/rules (natural laws and human laws - game rules, which are like laws)
- Chance
- Your own doing (within the frame of predetermined laws)
- Competition (achievement of the best)
- Course and end are unknown same language and means of expression
Despite these similarities, the game world is not the everyday world and reality is not a game world. Game worlds have a limited space and have a different understanding of time.
A game is only a game, when everything that happens in the game stays within the game world. This is not the case when the outcome influences reality immensely. In this case, the game is reality, for example games of chance (roulette, poker, black jack) or with professional sports activities (rugby, baseball, ice hockey, cricket, olympic games, chess championships and so on). With all reality games, the principal of freedom gets lost. With the reality games, you play the game from commitment not freedom. The game results directly effect reality.
Games are entertainment and fun. The players may only take their emotions from the game world into reality. Whoever spends an interesting and fun evening playing games with friends, takes this happy feeling into reality. By crossing this small border between the real world and the game world has the result that during the game one is relaxed and can escape from the real world and then return relaxed and happy.
5. Summary
Games are objects which consist of components and rules and have certain criteria: rules, a goal, always changing course; chance; competition; common experience; equality; freedom; activity; diving into the world of the game; and no impact on reality.
(translated from the german by jay tummelson.)
All content © 2000-2006 the respective authors or the games journal unless otherwise noted.
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